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Catalysts
04/02/2009 18:22
When in Britain last week at
the Skoll World Forum, I was
referred to a recent article
in The Observer written by
Joss Garman, the 24-year-...
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Catalysts
03/02/2009 22:35
As the recent copyright woes
of Obama poster artist Shepard
Fairey show, there's a war
raging over what some now are
calling a new art form in ...
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Catalysts
02/16/2009 07:24
I just finished reading an
advance copy of "The Blue
Sweater: Bridging the Gap
Between Rich and Poor in an
Interconnected World,&qu...
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60 Seconds With...

Suzanne Seggerman

 

 

Changing the Game

 

 

Why games? Games let people live in new worlds and try on new behaviors. You can show someone a movie to raise awareness, but it isn’t going to let them try on a response. A game lets somebody actually practice new behaviors. Like what? In Darfur Is Dying, you can experience first-hand what it’s like to be in a refugee camp where your family is dying and you have to risk your life to go out and get water. Another example is Peacemaker, a game about the Middle East conflict developed by a team at Carnegie Mellon University. You can take on the role of either the Israeli or the Palestinian leader and understand the kinds of decisions either one of them might be forced to make. It puts people into the decision-making shoes of one, or ideally both, of the leaders in that conflict. What’s the impact? A lot of young people play. In the UN’s Food Force, kids aged 8-13 years old are sent on six realistic aid missions. It had more than 2 million downloads in its first couple of months of release, and it’s now up to 4 million. That rivals some mainstream games. A Force More Powerful, a game created by the International Center on Nonviolent Conflict, is also significant. It teaches activists in the field how to overthrow dictators, how to resist tyranny, and how to use peaceful resistance techniques. That game aims to reach people in Myanmar and Iran and North Korea who are NGO or student leaders. Darfur Is Dying (released in May 2006 by MTV’s college channel) has had close to a million downloads by now. In that game’s first month, thousands entered an “action” area of the game where they were able to send email messages to politicians and demand action in Darfur. How did Games for Change start? Barry Joseph with Global Kids, Benjamin Stokes of NetAid and me, from WebLab, had all been involved in the Serious Games Initiative, which some early game developers had started to create games for non-entertainment purposes: education games, training games, corporate games, and the military. The three of us were interested in social change, so we came together. We had an exploratory conference in 2004, and 40 people came. By our third conference this past summer here in New York, we had more than 250 people attend, including people from five departments of the UN, two departments of the World Bank, the department of biology at Yale and others from very serious institutions. Last year, the MacArthur Foundation began funding game-related projects. Corporate philanthropies are also looking into this. People are starting to realize that games are a fantastic way to reach young people on their own turf. People have said that Games for Change acts like the Sundance Institute did for early documentary film — in our case, a resource base in a community of practice for games in the public interest. That’s why we’re creating a lab with the New School here in New York called PetLAB that will allow for the rapid prototyping of these games, a time-sensitive way for nonprofits to see what a game can do in a very quick turnaround format. If they like what they see, they can engage students or developers to create it for them. We’ve already got a couple of projects under way, one with the EPA and another, possibly, with a large Hollywood studio. PetLAB will be a major center at Parsons, the first of its kind dedicated to games and social change. Games are a new medium. We’re where we were with documentary films in the late 60s and early 70s. Game content is becoming more culturally significant and sophisticated. We’re just at the beginning of that now. Nonprofits shouldn’t be left behind.

 

 

 

 
 
 
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